High expected amber |
Score greater or equal than 25 |
Measures how much Amber you can expect to generate. Does not account for creature reaping unless they have special reap abilities like "Reap: Gain 1 Amber". Base Amber values are lowered for cards that are hard to play and increased for cards that enable immediate use of creatures. |
Low expected amber |
Score lower than 10 |
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High pip count |
Has 15 or more |
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Low pip count |
Has 5 or less |
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High effective power |
Score greater or equal than 110 |
Usable real power of the deck’s creatures. Reduced for creatures that are often unplayable or unusable. Effective power also factors in armor and survival abilities like elusive, skirmish, hazardous, assault, and healing. |
High efficiency |
Score greater or equal than 15 |
Measures effects that allow you to play extra cards. Penalized by cards that prevent playing or drawing, such as cards that give chains or cards like Bad Penny. |
Low efficiency |
Score lower than -1 |
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High artifact count |
Has 6 or more |
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High action count |
Has 18 or more |
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High creature count |
Has 22 or more |
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High upgrade count |
Has 9 or more |
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Archives a lot |
Has 6 or more |
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High amber control |
Score greater or equal than 15 |
Represents the amount of Amber the deck can deny the opponent. Lost or stolen Amber is valued more highly than captured Amber and key cost increases. |
Low amber control |
Score lower than 2 |
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Hight creature control |
Score greater or equal than 15 |
Represents cards that deal damage to, destroy, or disable enemy creatures. |
Low creature control |
Score lower than 4 |
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Control de artefactos alto |
Score greater or equal than 2 |
Represents the ability to destroy or prevent the use of enemy artifacts. |
No artifact control |
Score equal 0 |
Score of 0, meaning the deck has no way to destroy or deny the use of artifacts. |
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Creature protection |
Score greater or equal than 6 |
Includes any card with effects that increase power, prevent fights, prevent damage, or prevent creature removal. |
High recursion |
Score greater or equal than 6 |
Effects that allow you to replay cards that have already been played. |
High disruption |
Score greater or equal than 9 |
Effects that reduce the number of cards your opponent can play. |
Has scaling amber control |
Has cards that deny more Amber the more Amber the opponent has. |
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Has board wipes |
Has cards capable of clearing the board of creatures to varying degrees. |
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Synergistic |
Score greater or equal than 15 |
An estimation of a deck’s overall quality; can help detect synergies and anti-synergies. |
Antisynergistic |
Score lower than -2 |
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